|
Innovation in all forms is an attempt to ditch the norms and make things
different. It is that lauded quality that separates the old from the new, and
often pushes the envelope far enough for it to give birth to a brand new
concept. And just as life, the concept slowly unwinds and unfold with time,
until the day it finds its place in history, along side its preachers and
adopters. Mirror's Edge has the words ' A WHOLE NEW DIMENSION ' written all over
it. It gives the player a wild experience of things to come in the future. It
also represents a great leap forward for the interactive entertainment industry
as a whole, and has the potential to change the first-person perspective for
good. But like any other newly born idea, it needs time to mature and grow.
Regarding the entire experience as an unfulfilled promise, according to me,
would be a dash drastic. It is an incredibly unique and fresh take on a few
established concepts, but it definitely needs a sequel or two to figure itself
out completely.

At the helms of this trend changing title lies a decent plot. You play the
role of a tracer/runner named Faith, who is responsible for transporting or
delivering data, which apparently is considered going against the law. It all
goes well until one day her sister gets framed for committing a crime, and the
armed forces now launch a hunt with orders to shoot to kill. Mirror's Edge is
all about racing at blistering speeds across vertigo-inducing vertical spaces
with a sport called Parkour at the center of it all.

Every jump and every movement feels natural, and is incredibly easy to pull
off. You have total control over your fast paced antics, and learn quickly that
the slightest of mistimed jumps can land you down on a pavement from 100 stories
high. I was trying to place a finger exactly on why Mirror's Edge feels
different from any other game. It is, in fact, the first game ever to fool your
own body's sense of proprioception; your sense of relative positioning of
various parts of your body. Take a tumble and the world spins around you, jump
and you catch brief glimpses of your arms and legs. Don't be surprised if you or
other viewers start feeling nauseous while playing. It does sound gross, but the
feeling is any other game. How they've managed it is amazing!
The tight controls and the fantastic visual style are most definitely worth
mentioning, what also impresses is the stupendous level design which goes
perfectly with the free running play style.
Inspite of all the freshness it offers, the combat is damaged and can also be
considered as something that they could have worked on a bit more, as it single
handedly manages to kill the flow of the game. Also, the chase scenes were
extremely frantic and fun, and so the dreaded combat elements for most part, act
as roadblocks in what could have been a sure shot gem.
Everything combines to form a unique and fascinating experience that delivers
some genuine gasping moments. I only kept wishing for some better combat or
better yet, none at all. Still, Mirror's Edge is bound to blow you away with its
high flying acrobatic charms. Its a ride all of us gamers should take.
|