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Before starting with the review, let's start with a few facts that you may or
may not like. First, Warhead is not really a long game. In fact, if you're a big
fan of the original title and you're playing the game at normal settings, it
will only last for about six to seven hours. Although the game isn't all that
time consuming, we have to remember that it's only a side story to the original
and not a sequel. Taking that into consideration, it features an incredible
amount of variety, resulting in a decent amount of replayability. Just to be
clear that it will not ask you to do the same things over and over again, and it
will reveal more than you could have ever imagined.
While the basic settings remain the same, including the nanosuit, its powers,
and also the fact that you're still fighting a war against the N.Korean army,
Warhead does manage to overhaul and eliminate all the issues and holes that were
present in the original. You follow a different character in this outing (Psycho
Sykes, the original title's Statham-alike) through different encounters and
environments, with a better paced play style, and a far more enthralling final.
AI of both humans and aliens has been drastically improved upon. The N.Korean
soldiers now flank even more intelligently and take cover at will. The aliens
are not as half-brained as they were in the original; they hide, lurk, blast you
with freeze rays, and do so much more.
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Crysis had a lot of awe-inspiring moments, but it was plagued with a fair
amount of downtime in between sequences, which left a lot be desired. Warhead,
in that respect, is tighter, mixing around and proving some of the most amazing
actions and sequences ever witnessed in FPS history. While it features the
creaky old FPS conventions, it still manages to look and feel as fresh as ever
before; probably one of the most intriguing aspects of the game. Before Warhead,
I wasn't really a big fan of the old mine section playthroughs, as they never
turn out right. The mine section in Warhead is nothing short of a roller coaster
ride as it holds that tingling feeling of multitudes of enemies lurking in the
dark shadows. Also, the setting looks particularly awesome.
The original Crysis has a great reputation of being the most technically
brilliant experience where visuals are concerned. Warhead is not just packed
with super-awesome filters and shaders, it's also beautiful in terms of the
entire composition of the settings. Right from the initial mid-night insertion
point, till the alien freeze settings, it's nothing short of a visual spectacle.
The SP is a bit on the shorter side, but the MP component is breathtaking and
incredibly fun to play. It features a retooled version of Power Struggle, and a
brand new Instant Action mode to pit the player against others in thrilling team
death matches, with a mixture of old and new maps. To be honest, from my
personal Warhead MP experience, even humiliation can be enjoyed.
And good news for the people who had issues running the original title on
their rigs, Warhead has been properly optimized to run on a lower spec machine,
and it works well.
Crysis set the base and Warhead takes it through to the finish line without
breaking any sweat. If you wish to experience a true action FPS in the most
truthful and meaningful sense, Warhead is the game to get.
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